Letitia Shackley  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 40 F 6 (0) 6 (0) 6 (0) 3 (-1) 9 (1) 8 (0)666398
Reflective, Hairy moles, Compulsive
 
Skills
Athletics 0
Broker 0
Deception 0
Drive (Mole) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Medic 0
Melee (Blade) 1
Persuade 1
Recon 1
Science (Social Sciences/Philosophy) 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 12
Merchant Merchant Marine Crewman02
Drifter Wanderer 13
 
Name Type Affinity Enmity Power Influence Species
Earle Twaddle Contact 2 1 0 0 Kargol (M/90)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 19 Letitia Shackley spend months in the dangerous criminal underworld.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 23 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 23 Failed to qualify for Corporate Agent (Agent).
3 23 Submitted to the draft.
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Make an unexpected connection outside Letitia Shackley's normal circles. Gain a Contact.
4 27 Continued as Merchant (Merchant Marine).
4 28 Imperial trade restrictions force Letitia Shackley out of business.
5 28 Failed to qualify for Physician (Scholar).
5 28 Became a Drifter (Wanderer).
5 32 Promoted to Drifter (Wanderer) rank 1.
6 32 Continued as Drifter (Wanderer).
6 36 Spend time with an alien race. Gain a contact.
7 36 Continued as Drifter (Wanderer).
7 38 Betrayed by a friend. One of Letitia Shackley's Contacts or Allies betrays Letitia Shackley, ending Letitia Shackley's career. That Contact or Ally becomes a Rival or Enemy.
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