Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Lettie Drogace run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Entered Merchant Academy with the Business curriculum. |
3 |
25 |
Spend time with an alien race. Gain a contact. |
3 |
27 |
Dropped out of the merchant academy. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Lettie Drogace's Contacts or Allies betrays Lettie Drogace, ending Lettie Drogace's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Special assignment or duty on board ship. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Lettie Drogace is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
40 |
Encounter a Psionic institute. |
7 |
40 |
Tested for psionic powers |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |