Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lexie Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
24 |
Lexie Carr is sent to a new community or parish to preach The Word among the poor. |
3 |
27 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
29 |
Lexie Carr refused an offer of inducements to betray Lexie Carr's faith. Gain 4 enemies. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
33 |
Lexie Carr refused an offer of inducements to betray Lexie Carr's faith. Gain 6 enemies. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Lexie Carr is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |