Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Assigned to an assault on an enemy fortress. |
1 |
20 |
Injured |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Liddie Cameron's work ends up coming home with Liddie Cameron, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Amnesia. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies that Liddie Cameron easily defeat. |
4 |
32 |
Gain Enemy if Liddie Cameron don't already have one. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Liddie Cameron's Contacts or Allies betrays Liddie Cameron, ending Liddie Cameron's career. That Contact or Ally becomes a Rival or Enemy. |