Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Lilla Quaman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Lilla Quaman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lilla Quaman fail to help. Gain an Enemy. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Voluntarily left Courier |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Lilla Quaman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Vessel participates in a diplomatic mission. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
39 |
Refuse to abuse Lilla Quaman's position for profit. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |