Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lucretia Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Rogue (Thief). |
2 |
20 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
23 |
Continued as Rogue (Thief). |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Failed to qualify for Artist (Entertainer). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
29 |
Amnesia. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
31 |
Gain Enemy if Lucretia Hill don't already have one. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
34 |
Attacked by enemies that Lucretia Hill easily defeat. |
6 |
34 |
Gain Enemy if Lucretia Hill don't already have one. |