Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
23 |
When dealing with an alien race, Lyda Russell botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Lyda Russell's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Perform an exemplary service for the scouts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Lyda Russell's normal circles. Gain a Contact. |