Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
39 |
Mable Bowman is rewarded for Mable Bowman's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |