Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Madge McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Madge McRae's ship is damaged, and Madge McRae have to hitch-hike Madge McRae's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
22 |
Failed to qualify for University. |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
A good deal ensures Madge McRae is living the high life for a few years. |
3 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Given advanced training in a specialist field |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Smuggle illegal items onto a planet. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |