Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Surrounded and outnumbered by the enemy, Madie Sim hold out until relief arrives. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Infantry |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Madie Sim's scout ship is one of the first on the scene to rescue the survivors of a disaster but Madie Sim fail to help. Gain an Enemy. |
2 |
23 |
Severely injured. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
4 |
29 |
Became a Citizen (Worker). |
4 |
30 |
Political upheaval strikes Madie Sim's homeworld, and Madie Sim is caught up in the revolution. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Madie Sim faith is shaken. |
7 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
39 |
Retired at age 39. |