Crewman Marguerite Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 40 F 3 (-1) 7 (0) 9 (1) 7 (0) 7 (0) 5 (-1)379775
Delicate, Happy, Forthright
 
Skills
Animals 0
Broker 0
Drive (Walker) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Jack-of-All-Trades 1
Medic 0
Persuade 1
Pilot 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader34
Citizen Colonist 01
Navy Engineer/Gunner Crewman01
 
Name Type Affinity Enmity Power Influence Species
Ottis Bollen Contact 1 1 0 2 Swanfeh (M/52)
Tony Andrews Enemy 0 2 4 2 Swanfeh (M/34)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Make an unexpected connection outside Marguerite Hall's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 25 Embroiled in legal trouble.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 29 Given advanced training in a specialist field
3 30 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
4 30 Continued as Merchant (Free Trader).
4 31 Marguerite Hall's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 31 Became a Citizen (Colonist).
5 35 Hard times caused by a lack of interstellar trade costs Marguerite Hall Marguerite Hall's job.
6 35 Failed to qualify for Merchant Marine (Merchant).
6 35 Submitted to the draft.
6 35 Became a Navy (Engineer/Gunner) with the new title Crewman.
6 38 Vessel participates in a notable military engagement.
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