Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Marilyn Johnson's Contacts or Allies betrays Marilyn Johnson, ending Marilyn Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
A series of bad deals and decisions force Marilyn Johnson into bankruptcy. Marilyn Johnson salvages what Marilyn Johnson can. |
3 |
21 |
Failed to qualify for Thief (Rogue). |
3 |
21 |
Returned to Drifter (Barbarian). |
3 |
24 |
Encounter a Psionic institute. |
3 |
24 |
Tested for psionic powers |
4 |
25 |
Became a Psion (Wild Talent). |
4 |
26 |
Gift causes a former ally to turn on Marilyn Johnson and betray Marilyn Johnson. One Ally or Contact becomes an Enemy. |
5 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
30 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
Smuggle illegal items onto a planet. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
A good deal ensures Marilyn Johnson is living the high life for a few years. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |