Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Marjorie Meighan's normal circles. Gain a Contact. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Returned to Drifter (Barbarian). |
4 |
31 |
Marjorie Meighan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Marjorie Meighan's Contacts or Allies betrays Marjorie Meighan, ending Marjorie Meighan's career. That Contact or Ally becomes a Rival or Enemy. |