Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Marsha Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marsha Learmonth fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Marsha Learmonth's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Marsha Learmonth's ship is damaged, and Marsha Learmonth have to hitch-hike Marsha Learmonth's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
26 |
Became a Scholar (Physician). |
3 |
30 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Good fortune |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |