Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Mathilde Lite's work ends up coming home with Mathilde Lite, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Entered University. |
2 |
25 |
War breaks out, triggering a mandatory draft. |
2 |
25 |
Fled from the draft. |
2 |
25 |
Dropped out of university. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Contact with Government. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Find an Alien Artifact. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Mathilde Lite do not know what happened to Mathilde Lite. There is a gap in Mathilde Lite's memory. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Mathilde Lite's Contacts or Allies betrays Mathilde Lite, ending Mathilde Lite's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
40 |
Survived a risky adventure but gained nothing. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 2. |