Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Flyer (Rotor) as a hobby. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Surveyor (Scout). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Matilda Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
28 |
Failed to qualify for Pirate (Rogue). |
3 |
28 |
Switched to Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
3 |
32 |
Forced to continue current assignment. |
3 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
35 |
Attempted a risky adventure and was wildly successful. |
4 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
36 |
Voluntarily left Scavenger |
5 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |