Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Failed to qualify for Flight (Navy). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
30 |
Betrayed by a friend. One of Mattie Rule's Contacts or Allies betrays Mattie Rule, ending Mattie Rule's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Became a Scholar (Scientist). |
3 |
32 |
Win a prestigious prize for Mattie Rule's work. |
4 |
34 |
Continued as Scholar (Scientist). |
4 |
38 |
Caught cheating in some fashion, advancing Mattie Rule's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
38 |
Mattie Rule's work is sabotaged by unknown parties. Mattie Rule start again from scratch. |
4 |
38 |
Gain an Enemy |
4 |
38 |
Forced to continue current assignment. |
4 |
38 |
Promoted to Scholar (Scientist) rank 1. |