Scout Maudie Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 40 F 4 (-1) 6 (0) 6 (0) 11 (1) 8 (0) 7 (0)466B87
Mystical, Well grounded, Hot headed
 
Skills
Animals 0
Art (Performing/Performer) 1
Astrogation 1
Athletics 0
Carouse 0
Deception 0
Electronics (Sensors) 1
Engineer 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Recon 0
Science (Robotic Sciences/Robotics) 1
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 01
Scout Courier Scout14
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Sylvia Hill Ally 5 0 2 0 Dolphin, Imperium (F/28)
Sylvia Hill gained power at the expense of a third party who now blames the character.
Melvina Sheils Contact 1 2 2 1 Zaris (F/82)
Worth Andrew Enemy 0 4 0 1 Iltharan (M/74)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 22 Join a social movement.
1 22 Dropped out of the merchant academy.
2 22 Became a Rogue (Thief).
2 24 Injured. Fully recovered. Owe 2,500 for medical bills.
3 24 Became a Scout (Courier).
3 27 Perform an exemplary service for the scouts.
3 28 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 28 Continued as Scout (Courier).
4 32 Perform an exemplary service for the scouts.
5 32 Continued as Scout (Courier).
5 34 When dealing with an alien race, Maudie Palmer have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 36 Continued as Scout (Courier).
6 40 Maudie Palmer spend a great deal of time on the fringes of Charted Space.
6 40 Gain a contact in an alien race.
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