Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Spend several years jumping from world to world in Maxie Campbell's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Maxie Campbell's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Maxie Campbell Maxie Campbell's job. |
4 |
28 |
Became a Scholar (Physician). |
4 |
31 |
Entangled in a bureaucratic or legal morass that distracts Maxie Campbell from Maxie Campbell's work. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
35 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Continued as Scholar (Physician). |
6 |
38 |
Caught cheating in some fashion, advancing Maxie Campbell's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
38 |
Maxie Campbell's work is sabotaged by unknown parties. Maxie Campbell start again from scratch. |
6 |
38 |
Gain an Enemy |