Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Maxie French easily defeat. |
3 |
27 |
Gain Enemy if Maxie French don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Maxie French run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Failed to qualify for Performer (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Accused of a crime |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |