Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A police detective or rival criminal forces Maxie Lewis to flee and vows to hunt Maxie Lewis down. Gain an Enemy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
Maxie Lewis do not know what happened to Maxie Lewis. There is a gap in Maxie Lewis's memory. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Maxie Lewis retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Opponents of Maxie Lewis's belief system ambush Maxie Lewis. |
5 |
36 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |