May Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 40 F 5 (-1) 2 (-2) 6 (0) 4 (-1) 7 (0) 5 (-1)526475
Introverted, Self-indulgent
 
Skills
Admin 0
Astrogation 1
Broker 0
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Sensors) 1
Flyer 0
Jack-of-All-Trades 1
Mechanic 2
Persuade 0
Seafarer 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer23
Agent Intelligence 01
Scout Surveyor 02
 
Name Type Affinity Enmity Power Influence Species
Valentine Griffin Contact 0 1 2 0 Kedepu (M/84)
Hubert Clark Enemy 0 1 1 2 Halka (M/22)
Hubert Clark is particularly unusual, such as an artificial intelligence or very alien being.
Colonel Ray Enemy 0 1 1 1 Vlazhdumecta (M/34)
Colonel Ray’s relationships have begun to affect the character.
Alden Beckham Contact 1 1 1 1 Kedepu (M/23)
Alden Beckham is missing under suspicious circumstances.
Randy Steward Contact 2 2 1 3 Kedepu (M/49)
Sherri Parlow Rival 3 1 1 2 Kedepu (F/39)
Relationship soured.
Relationship redefined. Contact becomes an rival.
Avis Broderib Enemy 0 1 1 2 Kedepu (F/58)
Emmer Whitlock Enemy 0 2 1 1 Hanen (F/36)
Doc Broderib Enemy 0 2 3 0 Ziadd (M/48)
Lawrence Dinan Rival 1 2 0 5 Kedepu (M/29)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Given advanced training in a specialist field
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 Embroiled in legal trouble.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 29 Make an unexpected connection outside May Learmonth's normal circles. Gain a Contact.
3 30 Forced to muster out.
4 30 Became a Agent (Intelligence).
4 31 Life ruined by a criminal gang. Gain the gang as an Enemy
5 31 Failed to qualify for Physician (Scholar).
5 31 Submitted to the draft.
5 31 Became a Scout (Surveyor).
5 32 May Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but May Learmonth fail to help. Gain an Enemy.
5 32 May Learmonth's ship is damaged, and May Learmonth have to hitch-hike May Learmonth's way back across the stars to the nearest scout base.
5 32 Gain 3 Contacts. Gain 3 Enemies.
6 35 Attempted to change assignments.
6 35 Failed to qualify for Courier (Scout).
6 35 Continued as Scout (Surveyor).
6 38 Spend several years jumping from world to world in May Learmonth's scout ship.
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