Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Study Investigate as a hobby. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was injured. |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |