Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A series of bad deals and decisions force Melba Snyder into bankruptcy. Melba Snyder salvages what Melba Snyder can. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Melba Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Melba Snyder do not know what happened to Melba Snyder. There is a gap in Melba Snyder's memory. |
6 |
34 |
Switched to Merchant (Broker). |
6 |
35 |
A series of bad deals and decisions force Melba Snyder into bankruptcy. Melba Snyder salvages what Melba Snyder can. |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
39 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |