Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
23 |
A series of bad deals and decisions force Mildred McNab into bankruptcy. Mildred McNab salvages what Mildred McNab can. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
24 |
Scarred. Owe 1,250 for medical bills. |
4 |
24 |
Failed to qualify for Law Enforcement (Agent). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Scout (Explorer). |
4 |
27 |
Gained a contact. |
4 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
28 |
Continued as Scout (Explorer). |
5 |
30 |
Mildred McNab have no idea what happened to Mildred McNab – they found Mildred McNab's ship drifting on the fringes of friendly space. |
6 |
30 |
Failed to qualify for Worker (Citizen). |
6 |
30 |
Became a Drifter (Scavenger). |
6 |
34 |
Spend time with an alien race. Gain a contact. |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
34 |
Voluntarily left Scavenger |
7 |
34 |
Failed to qualify for Free Trader (Merchant). |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
35 |
Attacked by enemies and injured. |
7 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
35 |
Gain Enemy if Mildred McNab don't already have one. |