Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Mollie Xavier secretly provide religious rites for a dying leader or noble, although they do not share Mollie Xavier's faith. Gain an Ally in the family and a Rival who disagrees with Mollie Xavier's choice. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
26 |
Mollie Xavier refused an offer of inducements to betray Mollie Xavier's faith. Gain 6 enemies. |
3 |
26 |
Voluntarily left Mainstream Believer |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Mollie Xavier's Contacts or Allies betrays Mollie Xavier, ending Mollie Xavier's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
Mollie Xavier gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |