Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Molly Curtis far from home. |
3 |
22 |
Became a Citizen (Colonist). |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
Became a Scholar (Field Researcher). |
4 |
26 |
A rival researcher blackens Molly Curtis's name or steals Molly Curtis's research. Gain a Rival. |
5 |
29 |
Continued as Scholar (Field Researcher). |
5 |
33 |
Molly Curtis's work is sabotaged by unknown parties. Molly Curtis may salvage what Molly Curtis can and give up. |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
36 |
Attempted a risky adventure and was sent to prison. |
6 |
37 |
Forced to continue current assignment. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |