Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Myra Caldwell's ship is damaged, and Myra Caldwell have to hitch-hike Myra Caldwell's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
19 |
Failed to qualify for Free Trader (Merchant). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Myra Caldwell do not know what happened to Myra Caldwell. There is a gap in Myra Caldwell's memory. |
3 |
21 |
Became a Merchant (Broker). |
3 |
24 |
Make an unexpected connection outside Myra Caldwell's normal circles. Gain a Contact. |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
4 |
25 |
Continued as Merchant (Broker). |
4 |
26 |
Given advanced training in a specialist field |
4 |
29 |
Promoted to Merchant (Broker) rank 2. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
30 |
Severely injured. Owe 5,000 for medical bills. |
6 |
30 |
Failed to qualify for Scientist (Scholar). |
6 |
30 |
Returned to Drifter (Wanderer). |
6 |
31 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
35 |
Continued as Merchant (Merchant Marine). |