Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Myrna Lewis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
25 |
An investigation takes on a dangerous turn. |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Moved to a new world. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |