Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Myrtie Burke's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtie Burke fail to help. Gain an Enemy. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Myrtie Burke's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtie Burke fail to help. Gain an Enemy. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Scarred. Owe 5,000 for medical bills. |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Find Ancient Technology. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Find an Alien Artifact. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |