Myrtie Herrera  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 40 F 6 (0) 8 (0) 9 (1) 9 (1) 8 (0) 10 (1)68998A
Longing, Religious, Insistent
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Performing/Performer) 1
Athletics 0
Broker 0
Diplomat 0
Drive (Mole) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Flyer (Ornithopter) 1
Jack-of-All-Trades 1
Leadership 0
Melee (Unarmed) 1
Steward 1
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Corporate Senior Manager44
Entertainer Artist 11
 
Name Type Affinity Enmity Power Influence Species
Emery Warren Rival 1 1 0 2 Ayansh'i (M/18)
Shawn Barnett Contact 2 1 3 0 Tezcat (M/56)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Myrtie Herrera's business expands, Myrtie Herrera's corporation grows, or the colony thrives.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 24 Political upheaval strikes Myrtie Herrera's homeworld, and Myrtie Herrera is caught up in the revolution.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 27 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Citizen (Corporate) rank 3.
4 30 Continued as Citizen (Corporate).
4 32 Myrtie Herrera learn something Myrtie Herrera should not have – a corporate secret, a political scandal – which Myrtie Herrera can profit from illegally.
4 32 Gain a criminal contact.
4 34 Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager.
5 34 Voluntarily left Corporate
5 34 Became a Entertainer (Artist).
5 38 Moved to a new world.
5 38 Promoted to Entertainer (Artist) rank 1.
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