Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Imperial trade restrictions force Myrtie Lette out of business. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Arrested |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
28 |
Parole hearing. |
3 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Returned to Merchant (Free Trader). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Myrtie Lette's Contacts or Allies betrays Myrtie Lette, ending Myrtie Lette's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |