Myrtie Simpson  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 40 F 8 (0) 5 (-1) 2 (-2) 6 (0) 12 (2) 6 (0)8526C6
Sculpted arms
 
Skills
Animals 0
Art (Performing) 0
Astrogation 0
Broker 0
Drive (Track) 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Language 0
Mechanic 0
Persuade 1
Pilot 0
Science (Space Sciences/Astronomy) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Citizen Colonist 01
Army Cavalry Private01
Citizen Worker 11
Merchant Free Trader 23
 
Name Type Affinity Enmity Power Influence Species
Leah Treadway Contact 0 1 4 0 Humaniti (F/28)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Psychologically damaged by Myrtie Simpson's time in the scouts.
2 21 Became a Citizen (Colonist).
2 23 A revolution, attack or other unusual event throws Myrtie Simpson's life into chaos, forcing Myrtie Simpson to leave the planet.
3 23 Became a Army (Cavalry) with the new title Private.
3 24 Forced out after co-operating with military investigation in commanding officer's illegal activity.
4 24 Switched to Citizen (Worker).
4 28 Myrtie Simpson learn something Myrtie Simpson should not have – a corporate secret, a political scandal – which Myrtie Simpson can profit from illegally.
4 28 Gain a criminal contact.
4 28 Promoted to Citizen (Worker) rank 1.
5 28 Voluntarily left Worker
5 28 Became a Merchant (Free Trader).
5 30 Embroiled in legal trouble.
6 32 Continued as Merchant (Free Trader).
6 36 Promoted to Merchant (Free Trader) rank 1.
7 36 Continued as Merchant (Free Trader).
7 39 Gained a contact.
7 40 Promoted to Merchant (Free Trader) rank 2.
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