Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Nan Griffiths's life into chaos, forcing Nan Griffiths to leave the planet. |
3 |
24 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Join a social movement. |
3 |
28 |
Graduated. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
31 |
A sudden war destroys Nan Griffiths's trade routes and contacts, forcing Nan Griffiths to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Nan Griffiths's Contacts or Allies betrays Nan Griffiths, ending Nan Griffiths's career. That Contact or Ally becomes a Rival or Enemy. |