Nanie Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 40 F 5 (-1) 7 (0) 6 (0) 8 (0) 6 (0) 8 (0)576868
Spoiled, Graceful dancer's feet, Overly large forehead
 
Skills
Art (Presentation) 0
Athletics 0
Drive 0
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Melee 0
Recon 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal11
Citizen Colonist Settler23
Merchant Merchant Marine Crewman01
Drifter Barbarian 11
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Thrown into a brutal ground war
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Voluntarily left Cavalry
2 22 Became a Citizen (Colonist).
2 23 Nanie Paul's business expands, Nanie Paul's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 30 Nanie Paul learn something Nanie Paul should not have – a corporate secret, a political scandal – which Nanie Paul can profit from illegally.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 33 Advanced training in a specialist field.
4 34 Forced to muster out.
5 34 Failed to qualify for Enforcer (Rogue).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 Imperial trade restrictions force Nanie Paul out of business.
6 35 Failed to qualify for Explorer (Scout).
6 35 Became a Drifter (Barbarian).
6 39 Find valuable salvage.
6 39 Promoted to Drifter (Barbarian) rank 1.
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