Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Refuse to abuse Nettie Fields's position for profit. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
26 |
During a battle, defeat or victory depends on Nettie Fields's actions. Nettie Fields actions lead to an honorabe discharge. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
27 |
Became a Citizen (Worker). |
4 |
29 |
Nettie Fields's business expands, Nettie Fields's corporation grows, or the colony thrives. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |