Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Imperial trade restrictions force Nevada McMillan out of business. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Drafted into Law Enforcement |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Switched to Merchant (Free Trader). |
4 |
30 |
Make an unexpected connection outside Nevada McMillan's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
30 |
Voluntarily left Free Trader |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |