Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Noelle Borthwell spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Gain a contact in an alien race. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Noelle Borthwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
31 |
Gained a contact. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Entered Merchant Academy with the Business curriculum. |
6 |
34 |
Made lifelong friends. Gain 3 Allies. |
6 |
36 |
Graduated. |
7 |
36 |
Became a Merchant (Broker). |
7 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Make an unexpected connection outside Noelle Borthwell's normal circles. Gain a Contact. |