Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Uncover a major conspiracy against Nughzleaerrggagh Kaeoullllu's employers. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Nughzleaerrggagh Kaeoullllu's work ends up coming home with Nughzleaerrggagh Kaeoullllu, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Nughzleaerrggagh Kaeoullllu's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
33 |
Became a Rogue (Enforcer). |
6 |
37 |
A police detective or rival criminal forces Nughzleaerrggagh Kaeoullllu to flee and vows to hunt Nughzleaerrggagh Kaeoullllu down. Gain an Enemy. |