Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
26 |
Odie Ray is rewarded for Odie Ray's diligence or cunning. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Voluntarily left Corporate |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Returned to Drifter (Barbarian). |
4 |
31 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Odie Ray's Contacts or Allies betrays Odie Ray, ending Odie Ray's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
35 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Odie Ray refused an offer of inducements to betray Odie Ray's faith. Gain 2 enemies. |