Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Good fortune |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Scholar (Physician). |
2 |
24 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Refuse to join a cheat in some fashion. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Entangled in a bureaucratic or legal morass that distracts Olive Learmonth from Olive Learmonth's work. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Olive Learmonth's Contacts or Allies betrays Olive Learmonth, ending Olive Learmonth's career. That Contact or Ally becomes a Rival or Enemy. |