Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Orpha Douglas's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Orpha Douglas's scout ship. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Psychologically damaged by Orpha Douglas's time in the scouts. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Orpha Douglas's Contacts or Allies betrays Orpha Douglas, ending Orpha Douglas's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Returned to Merchant (Merchant Marine). |
6 |
38 |
Good fortune |