Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Oskabwo Kata's normal circles. Gain a Contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
A revolution, attack or other unusual event throws Oskabwo Kata's life into chaos, forcing Oskabwo Kata to leave the planet. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Oskabwo Kata far from home. |
6 |
31 |
Switched to Merchant (Free Trader). |
6 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
35 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Continued as Merchant (Free Trader). |
7 |
37 |
Make an unexpected connection outside Oskabwo Kata's normal circles. Gain a Contact. |
7 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |