Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
30 |
Gain Enemy if Ottie McDermot don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Attempted a risky adventure and was injured. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Attacked by enemies that Ottie McDermot easily defeat. |
5 |
38 |
Gain Enemy if Ottie McDermot don't already have one. |