Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner). |
2 |
22 |
Advanced training in a specialist field. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Pakape-Se-pab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Forced to muster out. |