Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
22 |
Moved to a new world. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
24 |
Find an Alien Artifact. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Spend time with an alien race. Gain a contact. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Imperial trade restrictions force Pansy Carter out of business. |
7 |
36 |
Became a Scout (Courier). |
7 |
37 |
Pansy Carter spend a great deal of time on the fringes of Charted Space. |
7 |
37 |
Pansy Carter's ship is damaged, and Pansy Carter have to hitch-hike Pansy Carter's way back across the stars to the nearest scout base. |
7 |
37 |
Gain 6 Contacts. Gain 1 Enemies. |
7 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |