Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
28 |
Backstab a fellow rogue for personal gain. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Patsy Hart's work ends up coming home with Patsy Hart, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Gain Enemy if Patsy Hart don't already have one. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |