Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Refuse to abuse Patsy Welter's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
A good deal ensures Patsy Welter is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Given advanced training in a specialist field |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
Make an unexpected connection outside Patsy Welter's normal circles. Gain a Contact. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |