Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A revolution, attack or other unusual event throws Pattie Gillis's life into chaos, forcing Pattie Gillis to leave the planet. |
2 |
20 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
23 |
Made lifelong friends. Gain 2 Allies. |
2 |
24 |
Graduated with honors. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A sudden war destroys Pattie Gillis's trade routes and contacts, forcing Pattie Gillis to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Pattie Gillis come into conflict with a splinter group Pattie Gillis's own religion which maintains Pattie Gillis's version is the wrong one. Gain 3 Rivals. |