Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Pauline Kennedy's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Pauline Kennedy have no idea what happened to Pauline Kennedy – they found Pauline Kennedy's ship drifting on the fringes of friendly space. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Pauline Kennedy's work ends up coming home with Pauline Kennedy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Embroiled in legal trouble. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |